AMD appears to have made a decision about NVIDIA’s DLSS. The company will continue to support the development of SMAA (Enhanced Subpixel Morphological Antialiasing) and TAA (Temporal Antialising) solutions, which are more open developments, which AMD Marketing Director Sasa Marinkovic, said should be widely implemented in today’s games, “and which perform exceptionally well in Radeon VII“.
AMD doesn’t want to invest in another patented solution that doesn’t already exist. The red team wanted to show that TAA and SMAA technologies are better than DLSS because they have no impact on the image as DLSS does due to the image resizing. TAA works at native resolution and is the one that would offer the best image quality.
However, company representatives indicated that in theory they could develop something similar to DLSS over a GPGPU, a task for which AMD architectures are usually very suitable. At this point, DirectML and WindowsML already implement a similar technology for resizing or rescaling images in real time with very good results, and AMD commented that they work really well with some of their Radeon graphics cards, but so far we have no news about their implementation in games.
Apparently AMD doesn’t have much faith in the future implementation of DLSS technology in many games, nor does Ray Tracing, both from NVIDIA.
Meet David, the visionary CEO of Optocrypto, a dynamic leader at the forefront of technological innovation. With an unwavering passion for the ever-evolving world of technology, David is dedicated to unraveling the myriad benefits of the latest advancements. As a seasoned professional, he brings a wealth of expertise to the table, steering Optocrypto toward new heights of success.