Intel DG1 will have a GPU with 96 UEs and 768 Shader Units

The already rumored information was just confirmed by an entry in the EEC, which was archived by Intel. The DG1 graphics card will have 96 EUs. If DG1 follows the Tiger Lake design (and everything points to it), then each EU will have 8 shader units, for a total of 768 shader units per DG1.

Intel DG1 will have a GPU with 96 EUs and 768 shaders

This is exactly the same account as the TGL and corresponds to the information known to us so far: that DG1 is essentially TGL in a discrete form factor.

The Intel DG1 graphics card is essentially a Tiger Lake discrete graphics with 96 execution units.

These are the filtered code names of the EEC:

  • DG1 External FRD1 96EU Accessory Kit (Alpha) Development Kit (DGD12KEF3A)
  • Discrete Graphics 96EU DG1 8+2 Windows External PROD HOST SDP (Alpha) (DGD12SEH4A)
  • Discrete Graphics 96EU DG1 6+2 Windows External PROD HOST SDP (Alpha) (DGD12SEH3A)

Intel DG1, Intel DG1 will have a GPU with 96 UEs and 768 Shader Units, Optocrypto
Presentation to the EWG generally means that a prototype is on its way to completion and is usually on the shelves about 5-6 months before it is due to arrive. This means that Intel’s DG1 graphics are expected to be released in June/July 2020.

The DG1 graphic marks Intel’s first attempt to produce a discrete GPU, and the nomenclature used in this EEC file suggests that it is some kind of development board.

According to estimates, it could have a similar performance to an Nvidia GTX 1650. We’ll keep you posted.

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