VR headset, Analysts expect 45 million active VR headset users by 2025,

Analysts expect 45 million active VR headset users by 2025

The consumer electronics industry has become confusing in 2020 due to the spread of the new epidemic of coronavirus around the world, all previous predictions have been shaken by uncertainty. However, there are challenges and opportunities, the epidemic led to a shift in the way people work, live, and play every day, which also increased the purchasing power of consumer electronics users, such as telecommuting and distance learning scenarios quickly popularized, which in turn also increased the sales of PCs and other terminals, in contrast, the demand for smartphones has declined. It is worth noting that the VR industry, which has developed more smoothly, has also opened up opportunities during the epidemic.

VR headset, Analysts expect 45 million active VR headset users by 2025,

According to researchers at Omida, an independent analyst firm, VR devices will continue to gain popularity. By 2025, 45 million active VR users are expected and $4 billion worth of VR games will be purchased by VR players worldwide.

Analysts expect 45 million active VR users by 2025

VR devices have not managed to become mainstream in the market, but the reason why they can continue to be popularized is the improvement of the terminal experience and the quality of content, as well as another very crucial point – the price. Devices like the Oculus Quest 2 have been offered for as low as $299, and the excellent user experience has lowered the inhibition threshold for users.

According to a forecast report published by Omida, sales of VR headsets that require a smartphone are declining today, while sales and market share of VR all-in-ones are rapidly increasing. With the advancement of 5G and other technologies, there is room to improve the performance and experience of VR all-in-ones. Therefore, more portable and easy-to-use VR all-in-ones will be key to the popularity of VR devices in the future.

As for PC-based VR headsets, their shipments and shares are similar to console headsets, which are more stable. These two platforms can provide users, especially gamers, with a more immersive experience. Especially with the increasing number of “VR masterpieces” (such as “Half-Life: Alyx”), PC or console VR headsets are still the first choices for heavy users.