After all the excitement generated by raytracing compatibility in both NVIDIA and AMD graphics, the famous benchmark of Unreal Engine graphics allows a test dedicated to it.
During the GDC show, Epic announced support for the Unreal Engine 4.22 for real-time raytracing integration. It will be officially compatible on March 26. Unreal Engine 4.22 is the powerhouse for more than 6 million developers worldwide. From now on it is possible to integrate raytracing into their creations. Thanks to this integration, the raytracing function will be more accessible and easier to implement.
Earlier this week, Unity announced the integration of raytracing into its high-resolution rendering pipeline.
What’s new about the Unreal Engine?
It is said that this integration of real-time raytracing reflects the industry’s confidence in the technology. As well as the many opportunities it offers for the future. Therefore, we have to look at these months. These changes in the Unreal Engine aren’t the only thing they’ve left us since Epic. Since they also introduced a new demo called Troll, which you can see in the video above. With this, we want to show what can be achieved with the implementation of raytracing…..
Originally, this technology was dedicated to GPUs that physically had the so-called tensor cores that NVIDIA said were necessary to perform the computations necessary for RayTracing’s new lighting and reflection applications. Crytek, however, showed a demo of an AMD Vega 56 with RayTracing features with more than decent performance.
Also in fixed mode, for recording raytracing in Unreal Engine 4.22, there are more surprises. Since Epic, Microsoft and NVIDIA will bring competition. The developers have to show the best possible implementation for DXR through raytracing in the games. You can participate in this event by following this link to learn more about the competition.
There are a lot of news from Epic these days, as you can see. Though we will certainly receive more news soon.