Epic, Epic had to rewrite part of Unreal Engine 5 to make the most of the PlayStation 5 SSD,

Epic had to rewrite part of Unreal Engine 5 to make the most of the PlayStation 5 SSD

According to foreign media reports, Sony PS5 SSD is loading so fast that Epic Games has rewritten part of the code for Unreal Engine 5 to make the most of it.

Epic: Sony PS5 SSD is too powerful for Unreal Engine 5

Epic, Epic had to rewrite part of Unreal Engine 5 to make the most of the PlayStation 5 SSD,

The first public demonstration of Unreal Engine 5 ran on PS5, and the VP of Engineering at Epic Games said in an interview: “The PlayStation 5 offers a huge leap in processing and graphics power, but the memory architecture is also really something special. Penwarden said: “The ultra-high data transfer speeds have enabled developers to create deeper, more detailed environments that have changed the way we think. The impact was so great that we rewrote the central read/write subsystem of Unreal Engine 5 for PlayStation 5″.

One of the first demos Sony gave to the PS5 hardware was to show how quickly Spider-Man could load while the game was still made for older hardware. You can imagine how good a game made for PS5 would be if it ran on a specially written engine that took full advantage of the host’s capabilities.

Sony has announced some core performance data for the PS5, including an AMD Zen2 7-nanometer CPU with 7-8 cores and 16 threads at up to 3.5 GHz and an AMD GPU with custom RDNA 2 architecture and up to 10.28 TFlops of floating-point processing power. The PS5 will be equipped with a high-speed 825GB capacity NVMe SSD with read speeds up to 5.5GB/s and 16GB of GDDR6 memory with 448GB/s read and write speeds.

Sony is planning to launch several upcoming PS5 games soon, although the major gaming event planned for this week has been postponed.


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