Nvidia RTX: New demonstration of Ray Tracing under Unreal Engine 4

Nvidia and Epic want to demonstrate together what Ray Tracing can do. A new movie demo was created with Unreal Engine 4 using ray tracing technology. Below we show you the impressive pictures as well as all details about the hardware and software of the NVIDIA RTX development platform.

Project Sol, the new demonstration of Ray Tracing with Unreal Engine 4

The only game confirmed in real time with Ray Tracing is Metro Exodus, which will be released on February 22, 2019. We expect other game developers to announce their support for the technology during Gamescom 2018 next week.

Ray Tracing for video games promises to be a revolution, and the first graphics cards they can run will be the recently announced Quadro RTXs, but GeForce RTX models are also expected to do so.

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Nvidia RTX: New demonstration of Ray Tracing under Unreal Engine 4

Ray Tracing offers completely realistic light and shadow calculations based on physical calculations. These real-time calculations require a lot of energy, and a few years ago it was completely impossible to imagine that this could be applied to video games. The technology has evolved recently and it looks like Nvidia’s upcoming RTX graphics cards will be the first to reach this milestone.

The Turing architecture of Quadro RTX graphics cards has new cores called RT (RT Cores), which accelerate the calculation of light and sound transmission in 3D environments at up to 10 GigaRays per second. This is a completely new technology that is not available on today’s graphics cards.

Thanks to the RT cores, we can see images as in the video, with hyper-realistic lighting that brings the new generation of video games much closer to reality.