Samsung closes all services of the Samsung XR platform

Samsung closes all services of the Samsung XR platform

The announcement was posted on the Samsung XR site. With the completion of the Gear VR South Korean Samsung project, all applications for BP video on the web, smartphone glasses, and standalone devices will roll down.

Samsung closes all services of the Samsung XR platform

Samsung completes servicing its XR applications on the web, mobile, and headset platforms. The service will be discontinued on September 30, 2020. The following changes will be made on the following dates during this period:

From now on:

  • Access to 360° video downloads will be discontinued;
    all Samsung XR and Samsung VR Video customers will no longer receive updates.
    Status: June 30, 2020:
  • The Samsung VR Video application is not supported on Oculus Go, Oculus Rift or Oculus Quest and will be removed from the Oculus Store.
    Status: September 30, 2020:
  • All Samsung XR user accounts are deactivated and deleted. All user accounts and associated data are irrevocably deleted from the XR service.
  • All published videos are deleted from the XR service. The data will not be restored after deletion.
  • Samsung XR is not responsible for any loss or damage caused by the removal of the video.
  • The Samsung VR video application is no longer supported on Samsung Gear VR or Windows Odyssey. The application will also be removed from Oculus and Microsoft Mixed Reality stores.
  • The Samsung XR mobile application is no longer supported on Android devices. The mobile app will also be removed from the Galaxy Store and Google Play.
  • Samsung XR (formerly Samsung VR) is a video hosting platform that offers professional and user-generated content. At the time of writing, Samsung has already disabled the ability to download and purchase videos and stopped updating all XR and Samsung VR Video customers.

It will not be possible to return money for content. According to the Samsung XR Terms of Service, all sales are final.

On May 11, 2020, the analysis function of the Creator portal was disabled. Users will no longer be able to access video content and analytics. On the same day, XR turned off the function of creating live broadcasts in a spherical format. Before the Samsung XR service ends on September 30, 2020, previously created live broadcasts can be viewed on Samsung XR (if created with on-demand access). After this date, all videos will be removed from the service, including live streaming recordings available on demand.

As of June 30, the company will no longer support the Samsung VR video application on Oculus Go, Oculus Rift, and Oculus Quest by removing it from the Oculus Store. On September 30, all user data, including stored and published videos, will be irretrievably deleted.

Users who install the Samsung VR Video application on their devices before September 30 will be able to use offline features, including the ability to download spherical videos from other devices.

On September 30, 2020, all videos and 3D content posted on samsungxr.com will be deleted. After this date, users will no longer have access to the accounts of the creator portal. The data will not be available for recovery.

Half Life: Alyx – from Friday preload, launch on March 23rd at 10 AM PT

Half-Life: Alyx

Half Life: Alyx is approaching liberation by leaps and bounds. On Monday, March 23rd, at 6:00 p.m., the time has come.

Half Life: Alyx

It doesn’t matter if Valve just wants to avoid the number “three” with Alyx, and at least we don’t care that there hasn’t been a sign of life in the series of games for years. On March 23rd Half Life: Alyx will be released, exclusively for VR and at least according to IGN’s trailers and first game experiences, something really big could be waiting for us.

Half Life: Alyx Friday Preview

However, Valve has now announced when exactly the game will be released, on Monday: Half-Life: Alyx releases March 23rd, 10 am Pacific Time, it will be changed to playable on Steam. So that you don’t have to start downloading the game – Valve indicates an installation size of 50 GByte, Reddit said a little over 40 GByte download and 60 GByte installation size – there will be a preload. This will start on Friday, so you can let the internet line sparkle over the weekend.

Half Life: Alyx is available on Steam at a pre-sale price of 44.99 euros, after its launch, the price will go up to 49.99 euros. The unique VR title is said to work best with the Valve Index, but most other VR headsets are also compatible. Only for the Vive Cosmos there is no confirmation yet, but the elite model should not be a problem.

Oculus Quest: native games can now be played without SteamVR

Oculus Link: All the information, version, price and performance

Virtual Desktop developer Guy Godin has rewritten the wireless PC-VR feature of Oculus Quest and released a new public beta version with the 1.9.6 update.

Oculus Quest: native games can now be played without SteamVR

According to the source, Godin has rewritten the wireless broadcast function used by Oculus Quest owners to play from their computer using Virtual Desktop.

The new version of Oculus Quest

As noted by its creator, this new update adds to Oculus Quest the ability to stream native Oculus Rift games without the need for Revive or SteamVR.

The developer also points out that there could be a delay between the user’s movements and what his eyes see of less than 20 milliseconds when he enters the field of virtual reality. However, users could experience a photon motion latency of between 30 and 40 milliseconds due to the transmitting function.

These values have already been experienced by Godin and could be reduced by implementing a good VR-capable graphics card, a router, the right game and a Wi-Fi network that is not overloaded.

This version also improves the “reliability of the initial connection” and fixes many compatibility issues with some games, such as Boneworks and The Walking Dead: Saints & Sinners.

Finally, the source points out that if users want to try this new version, they need the necessary hardware, SideQuest to patch Virtual Desktop and unlock the PC-VR streaming feature, the Oculus Store Quest version of Virtual Desktop, which generally costs about $20, and they also need to have the Oculus PC software installed on their computers.

Lenovo VR3030S: independent virtual reality headset registered with the FCC

Lenovo VR3030S Registered at FCC

A new submission to the Federal Communications Commission (FCC) highlights the appearance of a new Lenovo handset, the Lenovo VR3030S, which is being introduced as a stand-alone virtual reality (VR) handset.

As we know, Lenovo is not one of the best companies in VR equipment but this time the registration of this new product may change the horizon for the brand.

Lenovo VR3030S: Lenovo independent VR headset

The world of Augmented Reality (AR) and VR headsets has grown exponentially in recent years, and with the technological advances that have been made in these areas, it is not surprising that several technology companies are presenting more advanced projects.

In this sense, and although the report to the FCC does not present more details about the design and internal functioning of this new Lenovo VR3030S headset, what we do know is that the term independent means that, this device as the previous model from Lenovo will not require a phone or PC to be connected to the device.

Lenovo VR3030S submission to the FCC
According to the source, one of the FCC files shows the label ‘Lenovo Mirage VR S3′ and although it is not known if this will be the trade name, it is believed that this new model could be an upgraded version of the Mirage Solo headset, based on the design of the PlayStation VR and the Google Daydream VR platform.

Finally, it is expected that this new model of the headset will bring the company into this growing field, which of course means greater complexity for its development and an enormous satisfaction for using these headphones with technologies that help users perceive their environment differently.

Oculus Go, Price reduced by 25%, immersive VR experience for just 149 dollars

Oculus Go Price Reduced

The 32GB Oculus GO RV Oculus Goggles are now available for about $149 and Facebook has announced a definitive price reduction. The move will make virtual reality more accessible to those who want to try out entry-level VR games and video playback and who are looking for something more robust and better supported than Google’s cardboard glasses.

Oculus Go

Oculus Go – Standalone VR glasses come at a lower price

The 32 GB Oculus Go costs 149 dollars from today, while the 64 GB version costs 199 dollars. Prices have also been reduced “comparably” in other countries where VR glasses are available, according to the company.

The Oculus Go is a stand-alone virtual reality glasses and the simplest glasses currently available via Facebook. The device has a 5.5-inch screen with a resolution of 2560×1440 (538 ppi) and a refresh rate of 60 – 72 Hz (depending on the application). The HMD is powered by a Qualcomm Snapdragon 821 SoC (four 2.15 – 2.3 GHz cryogenic cores, Adreno 530 GPU with ~500 GFLOPS performance, 64-bit LPDDR4 memory, 14LPP), combined with 3 GB RAM, Wi-Fi 802.11ac and 32 or 64 GB NAND flash memory that cannot be expanded with an SD card.

In terms of battery life, the Oculus Go is equipped with a 2600 mAh rechargeable battery that provides up to two hours of playtime or 2.5 hours of video playback.

Oculus Go

Because the Oculus Go is a stand-alone virtual reality device, it has built-in speakers and a 3-degree of freedom (3DoF) tracking system for the glasses and controller, while not supporting position tracking. Oculus Go, therefore, cannot provide the same degree of immersion as Oculus Rift, Oculus Quest or even Vive Focus, which have position tracking.

It is clear that Oculus Go was designed to be as cost-effective as possible and all its advantages and disadvantages are a consequence of this design approach. However, it is an economical option for those who want to experience virtual reality for the first time.

Firefox Reality lets you send tabs to your virtual reality glasses

Firefox Reality

Since Firefox continues to rely on Virtual Reality, making Firefox Reality available to your accounts is the next goal to improve accessibility on all your devices. So the next update of the study will allow all users to send their tabs from their mobile phone or computer directly to their virtual reality glasses.

Firefox Reality lets you send tabs to your virtual reality glasses

This is an even newer concept for Firefox Reality that aims to attract more and more users to this browser, which is specifically designed to work with virtual reality devices and synchronizes Firefox accounts, whether in Android, iOS or computers.

According to a ZDNet report, all 3D content found online can be sent to your device via a drop-down menu in the Firefox address bar. Then you need to click the button to view the saved tabs and enjoy all the content thanks to Firefox Reality.

Firefox Reality: The future of virtual reality

Today we live in an industry where virtual reality content is most scarce, but Firefox Reality offers users a neutral way to surf the Internet. Experiment between 2D websites and immersive virtual reality experiences by simply pressing a few buttons and even activating them via voice.

We’re talking about a technology that’s evolving over the months, and Firefox hopes that this type of application will be the foundation or impetus for searching for more immersive experiences, not only in the case of video games but also when surfing the web.

Nowadays there are devices that are not available to all buyers, but just like smartphones, virtual reality is expected to reach new horizons and become a technology that is present in our everyday lives, which is often mirrored in series, movies or video games.

Oculus Link: All the information, version, price and performance

Oculus Link will soon convert the Oculus Quest standalone into an optional PC compatible VR mask via a USB cable. What do you need to know about it?

Many VR enthusiasts agree: Oculus Quest is the right way forward. The flexibility of the self-sufficient virtual reality glasses combined with the amazing image quality and tracking is convincing, even if it is said that the Quest has not yet achieved impressive sales figures.

However, many owners of Oculus Quest have long wanted to be able to play VR games, which are currently only available for the Oculus Crack (S). But the Quest lacks performance and data performance. For Facebook developers, the company behind Oculus, the connection between self-sufficient VR and PC-based VR applications seems to have been in place from the start.

At Oculus Connect 2019, Facebook announced Oculus Link. It is a USB cable that connects the Quest to a PC, allowing games like Lone Echo or Asgard’s Wrath to be played on the Oculus Quest in the future.

When is the time finally? What are the specifications of the USB cable? Where can I buy Oculus Link and does a third-party USB cable work? Are there already tests for Oculus Link? In this article, we have compiled all available information and will update new developments in the future.

Oculus Link: Specifications and data of the official USB-C connection

The official Oculus Link connection cable is a five-metre long high-speed fibre optic cable of the USB-C version. According to Oculus, it should be thinner and more flexible than conventional USB-C cables.

Oculus’ own link cable must not interfere with VR games. The cable specifications will be communicated to third party manufacturers.

To make data connection possible, Oculus optimizes its rendering software – even SteamVR applications must be compatible and reproducible with it. In addition, a specially developed compression technology is used for high data throughput.

Oculus Link is not a native connection between the PC and VR glasses (like Oculus Rift), but a streaming function. The tracking data is transmitted via cable to the PC, which performs the calculations and image compression and sends everything back to the Quest as a video source.

Information on the final resolution of the Quest video stream has not yet been published. But the first testers were positively surprised (see below).

Data from the official Oculus Link cable

Oculus Link (Official) Data
Type Fiber Optic cable
Connections USB-C
Connection USB 3
Compatibility USB-C to USB-A
length 5 meters

What software is compatible?

Most Oculus rift applications ( stores) should be compatible, but not all. It is not yet known which are not on the list. In addition, developers should be able to decide if they support Oculus Link or not.

Oculus Home and Oculus Dash are fully compatible. The SteamVR applications should be able to be used without problems, just like the Viveport software.

In order for PC-VR applications to play correctly on Oculus Quest through Oculus Link, the computer must have the recommended hardware for Oculus Rift glasses.

PC Component Minimum recommended:

  • Intel i3-6100 / AMD Ryzen processor 3 1200, FX4350 or higher Intel i5-4590 / AMD Ryzen 5 1500X or higher
  • NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or higher NVIDIA GTX 1060 / AMD Radeon RX 480 or higher graphics card
  • Memory 8 GB RAM 8 GB RAM or more
  • Operating system Windows 10 Windows 10
  • USB 1 x USB 3.0 connector 1 x USB 3.0 connector

When does Oculus Link available?

The official Oculus Link cable is already listed in the Oculus store, but will soon be available. The availability has been announced at the end of the year, so you should be able to order the cable in the coming weeks. It will not be available for purchase when the software upgrade starts.
The Oculus link update for Quest, which makes VR glasses compatible with the USB connection to the PC, will be released as a beta in November 2019. Therefore, if you want to enjoy the link technology directly, you may need to purchase a comparable cable from another provider.

Oculus Link: All the information, version, price and performance

Are USB cables from other vendors compatible?

Yes, Oculus announced at the Oculus Connect Developer Conference that other USB-C cables could be used. They only have to be long enough if the goal is Room-Scale-VR, and allow for high data throughput. Sufficient flexibility should also be a criterion for the purchase. Facebook also stated that the official cable specifications would be passed on to other manufacturers.

If the PC does not have a USB-C port, home users can use an adapter or directly a USB-C to USB-A cable. The adapter should not affect the performance of the cable, the factors for the performance of the Oculus-Link are the USB-3 port and the cable itself.

Is Oculus Quest with Link better than Oculus Rift S?

A real answer will come in the form of a detailed practical text. At least on paper, Quest is in the lead thanks to its higher resolution and its black OLED color compared to S-LC Rift flat panel displays.

But Rift S offers a slightly higher frame rate (80 Hz) and three subpixels per pixel, so the image is generally smoother despite the lower resolution.

Ultimately, however, they are technical details. The question about latency refers to the VR experience: Is Oculus Quest as fast on the PC as Rift S and does it feel just as good? Then the purchase decision is easy because Quest offers the best of both worlds.

According to Oculus technical director John Carmack, Rift S is still superior on the PC because VR’s native glasses offer a little less latency, are more comfortable, have five instead of four integrated tracking cameras, and the image doesn’t have to be compressed for transmission.

Apple revealed its Augmented Reality helmet schedule for 2022 in Steve Jobs Theater

There were many rumors linking Apple to an important product in the field of augmented reality. The company has been experimenting with this technology on its tablets and mobile phones for some time now, but that seems to be just a taste of what’s to come.

Realidad2

So it says in The Information, where they have revealed that Apple is preparing its first major product, an augmented reality helmet, by 2022. A year later this product will be refined and we will have the augmented reality glasses with us that some analysts like Ming-Chi Kuo had predicted for mid-2020.

Apparently, we have to be much more patient about this than the above data, and if we listen to the information sources, these augmented reality glasses will arrive three years later.

This seems to reflect the complexity of a technology that Microsoft, for example, has been promoting for some time with its Hololens. The second version of the advanced augmented reality helmet HoloLens 2 recently came onto the market with a very entrepreneurial approach, both through Microsoft’s own marketing and the price ($3,500).

Apple revealed its Augmented Reality helmet schedule for 2022 in Steve Jobs Theater

Apple is already developing their first product, the Augmented Reality helmet codenamed N301, which is similar in format to Autonomous Reality glasses like the Oculus Quest.

This helmet will have the ability to offer both augmented reality and virtual reality experiences and uses external cameras to map the user’s environment, as well as a high-resolution internal screen to overlay virtual objects in the real world.

It is anticipated that we will have development kits available in 2021 so that companies interested in developing augmented reality experiences or games can do so from that time and combine it with the launch of this first hardware product in 2022.

As they emphasize in The Verge, Apple’s plans for augmented reality seem particularly ambitious. Tim Cook has already talked about this technology by comparing it to smartphones and explaining that “Augmented Reality is so big, so gigantic” and seems to have massive acceptance of this technology.

Apple has already demonstrated the relevance of augmented reality with the announcement of ARKit in WWDC 2017, and since then the nods in this area have been numerous. This development kit has allowed developers and users to experiment with various projects on their mobile screens and iOS-based tablets, but it seems increasingly clear that Apple wants to go further in this segment.

Flight Simulator: Microsoft will add Virtual Reality and Multiplayer gaming

Last month, Sina VR reported that Microsoft’s upcoming next-generation “Microsoft Simulator” game does not support VR news, which disappoints some VR game enthusiasts. And today, the developers of the game are bringing good news.

Microsoft Flight Simulator VR
According to foreign media reports, in an interview with AVSIM, the person responsible for “Microsoft Simulator” said that the team will “do the best” to increase the game to support VR.

Below is the speech of the person in charge:

“Since the trailer of the game was released at E3 2019, it is popular with all. Many people think that this game will support VR. To be honest, this is not our plan, but we also listen and watch everyone’s wishes. We will do our best to make it support VR, but I can’t promise it yet.”

As one of the oldest game series in the history of Microsoft, Microsoft Simulator was presented at Microsoft Expo at E3 2019. The game supports Windows 10 and Xbox One, and the release date is scheduled for 2020. In this game, from light aircraft to large jets, you can drive a sophisticated range of airplanes in an incredible real world. Develop your flight plan and fly anywhere on the planet. Enjoy day or night flight and experience a variety of real, challenging weather conditions.

Indeed, as a game lover, Microsoft Simulator is a good game, worth playing. Unfortunately, it is not supported by VR, but by the person in charge, you can see that the company has recognized the desire of everyone to publish the VR version. The author speculates that the VR version of the Microsoft Flight Simulator will be released soon. As for when that is just waiting.

HTC Vive Focus Plus – standalone professional VR headset for 799 USD

At the VEC 2019 annual conference, HTC recently announced that its new independent virtual reality (VR) headsets, the HTC Vive Focus Plus for professionals and businesses, will be sold at an indicative price of USD 799 (€829 in Europe). In most countries where it will be offered, it will be licensed. The first deliveries, including the VR headset and two controllers, are due to ship on 15 April. The new 6doF controllers that accompany it promise more complex interactions and a greater sense of immersion.

HTC Vive Focus Plus - standalone professional VR headset for 799 USD

HTC Vive Focus Plus Acessories

The HTC Vive Focus Plus should be accompanied by 250 Vive Wave applications and benefit from a new multi-connection system that allows users to enjoy VR content imported from a variety of external sources such as computers, smartphones, game consoles, cameras, cloud services, etc. Users of these new HTC virtual reality headsets will also be able to download content from the VIVEPORT and VIVE WAVE platforms. They will also be able to subscribe to the Viveport Infinity Wave service, which would contain “more than 70 premium titles”.

HTC Vive Focus Plus Specifications

In terms of technical specifications, HTC’s Vive Focus Plus will feature a Qualcomm Snapdragon 835 chip, built-in speakers, 4000 mAh battery, 32 GB flash memory, and 4 GB RAM. It will be equipped with an AMOLED display that supports display resolutions up to 3K (2880 x 1600) for a 110-degree field of view. It would also have more efficient Fresnel lenses. On the connector side, it will have a USB type C port, compatible with Wifi and QC 3.0 technologies for fast charging.

HTC Vive Focus Plus Price

HTC entered the VR headset market in 2016 with the first generation of HTC Vive, which came for $799 with a broader feature set. This stand-alone headset relied on SteamVR valve tracking technology to function. However, all HTC headsets marketed since 2016 with the exception of Vive Pro no longer rely on this technology.