New-generation consoles will focus on CPU performance, with the Xbox X Series and PlayStation 5 seeing their major hardware updates on the CPU/memory front rather than the graphics side. In this context, AMD has expanded its GPUOpen platform with a number of new physical technologies that look like the future.
Radeon GPUOpen, AMD extends the next generation of advanced physics.
Yes, both new consoles will come with extensive GPU upgrades, but AMD’s Zen 2 processors promise a huge performance boost for Sony and Microsoft console hardware. This could mean that next-generation games could have advanced and innovative physics, just like the first titles on PlayStation 3 and Xbox 360.
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In that spirit, AMD has delivered FEMFX (Finite Element Method FX) CPU libraries to the GPUOpen platform in the hope that games will implement realistic material physics and deformation effects. These libraries are designed for multicore processors, making them useful for the next generation hardware environment.
Features Highlights:
- Elastic and plastic deformation
- Implicit integration for stabilization with rigid materials
- Kinematic control of mesh corner points
- Fracture between tetrahedral surfaces
- Fracture-proof surfaces for checking the shape of cracks and pieces
- Continuous collision detection (CCD) for fast-moving objects
- Restrictions on the resolution of contacts and the linking of objects with each other
- Restrictions to limit deformation
- Dynamic control of tetrahedron material parameters
- Support for deforming a plaster mat using tetrahedral fabric
Both the PlayStation 5 and Xbox Series X are likely to use 8-core Zen 2 processors, making them extremely powerful even when compared to many gaming PCs.
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