Unreal Engine 5.2 has been the source that has uncovered this curious preset or preset “G” of NVIDIA DLSS 3, which should arrive through an update exclusively for developers.
Our colleagues at VideoCardz do well to differentiate between NVIDIA DLSS mode and preset mode. The latter is aimed at developers, while the modes can be activated by users to enjoy one experience or another. We highlight what presets are available today, and how we could fit them into the different DLSS modes.
Unreal Engine 5.2 uncovers NVIDIA DLSS 3 G preset
It hasn’t arrived yet, but Unreal Engine is getting a new NVIDIA DLSS 3 plugin, which would enable a “G” preset that we know absolutely nothing about. The good news is that developers could have a new level of optimization for video games through this preset.
Presets are used by NVIDIA DLSS to adapt to the game taking into account different parameters: scenery, rhythm, motion vectors, etc. NVIDIA has expressed what each preset is used for, and you will see that the “G” is not in this image.
As you can see, as we move forward, we see that the presets are more intended for the Ultra Performance mode of NVIDIA DLSS, and in the video that Unreal Engine has published, they claim that the F preset offers more quality and less ghosting.It has been the editor of Unreal Engine who has unveiled this NVIDIA DLSS 3 G preset, saying that UE5 will receive it, and we believe it will be through an update. It is still unknown what improvements or what the DLSS G preset would be used for, although the news is that it is the first time it is being talked about.
When is its release? We don’t think it will be long, as it has been spotted in an announcement of Unreal Engine 5.2 improvements along with DLSS 3 in artificial intelligence.
The bad news is that only the RTX 4000 will be able to take advantage of all this, as they are the only graphics cards that support NVIDIA DLSS 3. All previous models are limited to DLSS 2, which is not bad, but eventually becomes obsolete and cannot benefit from technologies such as Frame Generation.
Do you think it will have an effect on developers, and will it be the blow that was needed to optimize video games?