Nvidia is preparing to implement new technology, DLDSR (Deep Learning Dynamic Super Resolution). NVIDIA pioneered DLSS (Deep Learning Oversampling), which continues to iterate and become the industry benchmark, and then introduced AI-based DSR (Dynamic Super Resolution), and also enhanced and open-sourced NIS (Screen Scaling).
Nvidia DLDSR: Dynamic Super Resolution (DSR) now driven by AI.
The green company will use DLDSR technology in its upcoming Game Ready controllers. AMD targeted to come up with FSR, RSR two super-resolution technology, the latter will be launched soon, integrated into the driver, support any game, claimed to improve performance up to 70%.
DLDSR is an AI-enhanced version of the classic DSR feature found in Nvidia’s Control Panel. Now, “super-resolution” is more efficiently controlled by artificial intelligence.
DLDSR “renders a game at a higher, more detailed resolution before intelligently downscaling the result to the monitor’s resolution,” Nvidia says on its website.
Compared to traditional DSR, artificial intelligence enables a reduction in the number of inputs and an improvement in image quality. In this way, the image quality of DLDSR 2.25X will be comparable to DSR 4X. The goal is to improve the performance of this function and reduce the use of resources to achieve this.
Unfortunately, this will only be possible on RTX graphics cards with Tensor cores. So the GTX series will not have the DLDSR feature.
Nvidia believes that it will not be a problem to make the feature available in most games.
Nvidia has also teamed up with the author of the popular ReShade tool, which will add three new freestyle filters to GeForce Experience.
“SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as the “Ray Tracing ReShade Filter”, enhances the lighting and shadows of your favorite titles to create a greater sense of depth and realism. SSAO (Screen Space Ambient Occlusion) accentuates the appearance of shadows near the intersections of 3D objects, especially in dimly lit environments or indoors. Dynamic Depth of Field (DOF) applies a bokeh-like blur based on the proximity of objects in the scene, giving the game a more cinematic, exciting feel.
The benefits of this feature are self-explanatory: it allows the graphics card to increase the frame rate during gaming when hardware demands are high, as the GPU renders a lower resolution image. For those who own a high-end graphics card and perform above average in some games, there may be a demand for more detailed game graphics.
For this situation, AMD and NVIDIA have developed a technology called DSR, which allows the GPU to render higher resolution images and then compress them to the native resolution of the full screen for output, allowing the graphics to be more detailed. The game’s frame rate actually drops a bit.
Both DLDSR and the new Freestyle filters will be included in the upcoming Game Ready controllers, which will be released on January 14.