Since 2021, NVIDIA has provided Unreal Engine developers with access to its Deep Learning Super Sampling (DLSS) technology, a powerful tool that integrates artificial intelligence into the creation of projects developed on the Epic Games graphics engine. With the recent update, DLSS 3 is now accessible to Unreal Engine 5.2 users, providing greater scope for creators and designers to take advantage of this innovative feature.
The recent package released on the platform encapsulates three of the essential functionalities that DLSS 3 has to offer: Frame Generation, Super Resolution and Reflex. These are purchasable and provide a complete trace of all the improvements that the AI algorithm has been able to achieve. According to NVIDIA itself, this combination enables a gaming performance improvement of up to four times, and also paves the way for the implementation of ray tracing.
THE FINALS | Beta Gameplay with DLSS 3, Ray Tracing, and NVIDIA Reflex
In addition, NVIDIA has integrated an Anti-Aliasing mode for users who have more GPU power and are looking to further optimize the graphics quality of their games. This addition complements the Image Scaling feature, an open source spatial scaling solution that improves the efficiency of the algorithm on all platforms.
All DLSS 3.0 features
Frame Generation, as its name suggests, uses artificial intelligence to create new frames and brings even more quality and responsiveness to projects to be developed within Unreal Engine 5.2. Reflex, on the other hand, unites the performance of the processor and the video card, reducing latency and input lag, minimizing the impacts caused by the communication between the two and allowing the player not to feel its effects.
It is worth remembering that, to take full advantage of all that DLSS 3 has to offer, the gamer will need to have a GeForce RTX Series 40, Ada Lovelace, video card equipped in their PC.
Source: NVIDIA