Metro: Exodus would be the first game to use NVIDIA RTX technology

Metro: Exodus, one of the most anticipated titles of the year, will support the new NVIDIA RTX technology that will allow developers to render real-time light sources in cinematic quality.

Metro: Exodus would be the first game to use NVIDIA RTX technology, Metro: Exodus would be the first game to use NVIDIA RTX technology, Optocrypto

Metro: Exodus would be the first game to use NVIDIA RTX technology

This ray-tracing technology is based on the new DirectX 12 API. That, for now, is only compatible with the Volta architecture available on Nvidia’s high-end graphics cards.

DirectX Raytracing wants to achieve real-time lights, reflections, and shadows with first-class image quality. Like what has been seen in cinemas for years, photorealistic representation.

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So, by using hundreds of beams per pixel at a high frame rate per second would require potent equipment. Also, the new technology bets on fewer beams per pixel but employs some techniques to optimize image quality. Correctly, it uses the graphics card’s Tensor Core. Also, cores that accelerate ray tracing through a noise-canceling function that fills in the blanks using its calculations.

4A Games promises that it will soon have a Metro Exodus DEMO using this new Nvidia RTX technology.

Metro: Exodus would be the first game to use NVIDIA RTX technology, Metro: Exodus would be the first game to use NVIDIA RTX technology, Optocrypto

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