For several years, AMD has focused heavily on semi-personalized GPUs, a very successful approach that has enabled it to make a name for itself on PS4 and Xbox One as well as on Xbox One X and PS4 Pro.
Sunnyvale continues to focus on developing its GPUs as semi-personalized models to cover key technology areas in the broadest sense, including next-generation consoles based on the navigation graphics core (7nm) to compact devices requiring high levels of performance and integrated solutions for various professional areas.
AMD Ruyi is the latest confirmation that this strategy is running at full capacity and serves as an aperitif to see what awaits us when the arrival of PS5 and Xbox Two takes place.
What exactly is AMD Ruyi?
It is a “consolidated” PC with a custom SoC that integrates a Ryzen CPU with four cores and eight wires and an AMD Radeon RX Vega 24 graphics processor. The number indicates how many arithmetic units the GPU adds.
The graphical architecture used by AMD integrates 64 shaders per processing unit so that a total of 1,536 shaders are available at 1.3 GHz. The texture and halftone units contained in this GPU are 96 and 32, respectively, and its memory bus is 256-bit and has 8 GB GDDR5.
With these specifications, we can make it clear that we are dealing with a team that is usually more powerful than PS4 Pro. The Sony console has a GPU with 2,304 shaders, but they work at 911 MHz, are based on an earlier architecture and share an 8GB block GDDR5, which serves as system and graphics memory.
In addition, the processor is a key element in determining the actual performance of the system. The PS4 Pro features an 8-core 2.1 GHz Jaguar CPU, a low-power, low-power architecture with an IPC far removed from the Ryzen 3 GHz 8-wire quad-core processor built into AMD Ruyi.
The idea is very interesting and I am quite surprised that AMD talked directly about SoC instead of APU. I can’t go into the reasons that led to this nuance because I don’t have much information about this new chip yet, but we will expand the news as we receive new data.
The idea of bringing consolidated PCs to market-based on semi-personalized solutions is very interesting because it represents an advance in integration and space and cost reduction, but also because of everything that allows us to anticipate and confirm the next generation of consoles.
Those of you who read us every day have a pretty clear idea of what we expect from PS5 and Xbox Two, and the development of AMD Ruyi just confirms that Sunnyvale has very powerful and efficient integrated solutions that can run both consoles smoothly.
With the introduction of PS4 and Xbox One, Redmond’s giant made the mistake of choosing a lower semi-personalized APU than Sony’s, which took its toll, and we don’t think they want to repeat it with their next generation console. This idea is important because it means that both companies could be looking for a “technical tie” in terms of performance on PS5 and Xbox Two and leave it to exclusive games to solve the next “war” in the video game console industry.
We can assume that both consoles will use a Ryzen processor and a navigation graphics processor and that the overall performance of the new consoles from Sony and Microsoft will be on the level of a current high-end PC. However, we must bear in mind that they have specific development kits and, thanks to the “miracle” of optimization, can deliver superior results in the end.