Raytracing is becoming the technology of fashion in the world of technology. First, it has been Nvidia who has announced its implementation in real time in video games with DirectX 12. And now it is AMD who adds this feature to its professional drivers.
AMD adds raytracing to its ProRender rendering engine
AMD also adds raytracing to its professional drivers
Also, in the case of AMD, the implementation of raytracing has nothing to do with video games. So, those of Sunnyvale have added this technology to their professional graphics controllers. For this, AMD has added support for raytracing in its ProRender rendering engine.
This engine is aimed at the professional sector for the creation of models, which means that a real-time implementation is not needed as it happens in video games.
E sta implementation of raytracing made by AMD will join the traditional rasterization techniques. So, enabling the creation of models with high quality in a much shorter time than if used alone raytracing. Also, the raytracing is an extremely demanding feature of the hardware technique, which makes their use is not simple at all.
Also, it is not known if AMD intends to do some implementation of real-time raytracing in video games. So, it is something that could come hand in hand with its new Navi graphics architecture. In addition, that will be focused firmly on artificial intelligence. It is precisely the part dedicated to the artificial intelligence of the Volta architecture of Nvidia, which allows applying raytracing in real time to games.