SteamVR, SteamVR: possibility to change the super sampling without rebooting,

SteamVR: possibility to change the super sampling without rebooting

Valve seems to be working very hard at the level of SteamVR lately. The latter had unveiled the Home, a completely new interface with social functionality and the recent updates bring many changes. This is why we will summarize most of the features of the latest updates in this article.

SteamVR, SteamVR: possibility to change the super sampling without rebooting,
SteamVR: possibility to change the super sampling without rebooting


To start, you are delightful, because it is no longer necessary to restart SteamVR in order to apply the values ​​of Super Sampling. And yes, it is now possible to modify on the fly the SS. So that is a feature that was waited by many users. Some applications will still require a restart to take the new value into account, but most do not need. This feature was added last week but had gone unnoticed.

Moreover, elements have just added to the Home , the social interface of SteamVR. Especially at the level of the quests. So a bug affecting Revive users, who did not see certain games rendered in the helmet, is corrected and Valve just adds the experimental support of Linux:

SteamVR Changes

Complete changelog SteamVR:

Happy:

  • New Peanut Gallery Environment
  • Four New Items associated with quests in Peanut Gallery
  • New Weekly Geocaching Quest Update

General:

  • Fixed an issue that caused some of the HMD.
  • Fixed issue that caused Steam to think an app was still running. This would happen when the app started SteamVR as part of its own startup process.
SteamVR Home:
  • Added “Peanut Gallery” environment with four new items to unlock.
  • Now sorting rooms by friends-only rooms first, then by number of friends in a room, then by number of players in a room.
  • Added to ‘Reset Position’ button to SteamVR Home Settings, which resets the environment to line up with the player’s tracked space.
  • New Added a button in the Backgrounds.
  • Added global min and max sizes for props and items.
  • Removed color wheel from drawings when picked up.
  • Fixed issue with joining a room that had been loaded from a save.
  • Fixed issues with avatar customization and unlocked quest items not saving. This requires opting into the Steam Client beta.
  • Have Fixed issue where only four maps were shown in the Geocache Quest list, but five caches were available.
  • Fixed issue where SteamVR backgrounds are flipped horizontally.
  • Fixed issue where the gamepad users could not use the Save Environment dialog.
  • Added experimental SteamOS / Linux support.
  • Updated airbrush tool functionality: drawings are now finalized when picked up when the player teleports. Other players can not pick up your drawing until it is finalized.
  • Updated View full size and view a “Visit” button
  • Improved Summit Pavilion skybox image quality
  • No longer loading old SteamVR
  • Updated some strings for clarity
  • Fixed some Workshop background images rendering improperly
  • Fixed some bird flight paths in Summit Pavilion

Bug Fixes

  • New Fixed issue with SteamVR Home not starting automatically when exiting applications.
  • Fixed issue where thumbnails and map names in the lobby list would not show up properly
  • New Fixed issue where background image would sometimes load forever
  • Fixed issue where some players are not seeing the proper player names in the Friends list
  • New Fixed issue in Workshop Tools where photogrammetry maps never compile
  • To learn how to make your own SteamVR Environment, view the creator resources at the SteamVR Workshop Tools Wiki.

In addition many other elements have been modified via other previous updates so you are advised to go to the news page,  if you want to discover them in detail. Caution, because it will have to have chosen to opt for the beta to enjoy it. The steamVR steady branch has not received an update for some time now.


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