PS5, Xbox Scarlett: Square Enix presents ray tracing integration in next-gen consoles

Today Luminous Productions presented a real-time raytracing demo titled Back Stage at the Japanese CEDEC Games Developer Conference. Next-generation consoles aren’t expected until the last half of 2020, while Square Enix, developer of the Final Fantasy saga, in particular, provides a video preview of the graphics capabilities of the upcoming PS5 and Xbox 2 (currently known as Project Xbox Scarlett).

ps5, PS5, Xbox Scarlett: Square Enix presents ray tracing integration in next-gen consoles, Optocrypto
The demo video called “Back Stage” was produced by Luminous Productions, creators of the next Fantasy. Above all, it gives an impression of Nvidia’s “ray tracing” technology, which is supposed to reproduce natural light realistically.

NVIDIA: STUNNING DEMO PRESENTS RAYTRACING IN THE LUMINOUS ENGINE

This ad illustrates the current dynamics that ray tracing builds into the games ecosystem. With Luminous Productions, another major studio supports real-time ray tracing as standard in its gaming engine,” Nvidia writes.

ps5, PS5, Xbox Scarlett: Square Enix presents ray tracing integration in next-gen consoles, Optocrypto

PS5: Square Enix in “next-gen” mode

To illustrate the power of ray tracing, the video (entitled Back Stage) shows a young woman wearing make-up in front of a mirror in an apparent theatre box. A good way to observe the effect of light on the skin and the precision of textures for next-generation consoles like PS5 and Xbox 2.

The machine promised exuberant scenes and thus exuberant games. Of course, the studio used the engine in its games (including Final Fantasy XV Windows Edition). When such photorealism is applied to the next Final Fantasy, we could expect great gaming experience. The demonstration featured real-time calculation on an RTX 2080 Ti. However, no information is given as to whether this is a future game or not.

Square Enix’s home engine integrates ray tracing and shows up in a new demo

“Back Stage is a demonstration of our work to answer the question: How can ray tracing be used in a next-generation game? GeForce RTX graphics cards have incredibly high performance, and with Nvidia technology, even real-time routing has become a reality. Along with the Shining Engine and RTX technology, we’ve taken another step towards realism in gaming,” said Takeshi Aramaki, Head of Studio at Luminous Productions.” More details can be found here.