Cyberpunk 2077, NVIDIA says Ray Tracing in Cyberpunk 2077 works on any DXR-enabled GPU,

NVIDIA says Ray Tracing in Cyberpunk 2077 works on any DXR-enabled GPU

Many game fans have been waiting for the long-awaited masterpiece Cyberpunk 2077, and its developer CD Project Red announced the disappointing news on Twitter last night. In a statement, CD Projekt Red apologized to the public for the 21-day delay in the introduction of Cyberpunk 2077, which was originally scheduled for December 10th this year.

Just a few weeks ago, CD Projekt RED announced that only NVIDIA GPUs would be able to perform the ray tracing features of Cyberpunk 2077 at launch. However, this was of course before they announced their latest delay, which gave AMD time to launch their new Radeon RX 6000, GPUs that can now perform ray tracing in the long-awaited game.

Brian Burke of NVIDIA’s Gaming Technologies Division confirmed that Cyberpunk 2077 will use DXR and run on all graphics cards that support this feature: “Cyberpunk 2077 uses the industry-standard API, DirectX Ray Tracing. It will work on any DXR-compatible GPU. Nothing about Cyberpunk 2077 ray tracing is owned by NVIDIA.

So this is great news for anyone planning to buy one of the new Radeon RX 6000. This is clear from what we saw a few days ago. Let’s remember that AMD has confirmed that their new GPUs will support Ray Tracing on existing titles.

Also, according to Burke, most current games with Ray Tracing use DXR. However, there are three games that use NVIDIA’s Ray Tracing extension. These are Vulcan: Quake II RTX, Wolfenstein Youngblood, and JX3.

Great news for the Radeon RX 6000, which will show Ray Tracing in Cyberpunk 2077 and in almost every game today.

CD Projekt Red explained the reason for the delay, explaining that the game would be launched during the transition period between the old and new consoles, which required them to take care of the testing and compatibility of nine versions of the game, including Xbox One/X, Xbox Series X/S, PS4/Pro, PS5, PC and Stadia, while employees worked from home, which complicated the process.

Source: WCCFTECH