WebVR, Mozilla Announces WebVR Latest Advances: Support cross-site browsing in VR mode,

Mozilla Announces WebVR Latest Advances: Support cross-site browsing in VR mode

Mozilla announced in June about the WebVR function plans that they will reveal full support on August 8 this year. That will have official landing on Firefox 55 when the majority of Windows users will be able to combine HTC VIVE or Oculus Rift head of the WebVR experience.

Recently, Mozilla revealed its new progress in WebVR research and development and support. The Web open source virtual reality framework A-Frame version 0.6.0 and WebVR browser beta version Firefox Nightly now has support for cross-site browsing in VR mode.

Mozilla WebVR Advances Support cross-site browsing

The Web can be linked to access the interrelated content. But VR Web is fragmented because the VR session is unable to save in the page navigation. And in the first iteration of the WebVR API, the technical team mostly focuses on the rendering of the quality And meet the performance requirements of a single page load.

Chrome WebVR Technology Experience Web

Now thanks to the Mozilla technical team’s efforts, Firefox Nightly has been able to switch between VR sites seamlessly. The Mozilla technical team chose a unique portal to represent the content of each link. Thus allowing users to identify different VR experiences that connect to each other quickly. And A-Frame provides a built-in screenshot component that makes it easy to generate 360 panoramas for portal previews.

WebVR, Mozilla Announces WebVR Latest Advances: Support cross-site browsing in VR mode,

Of course, the methods mentioned above only help to distinguish between adjacent and close to the entrance. But at some long-distance portal, it may be the problem on the scene background and become difficult to find. Mozilla technical team works hard to solve this issue, the link fade into a purple circle, and the white border that increases with the distance increases.

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Web developers can also use the surrounding space for context guidance and give links to the tips. Also, the link itself can also display its reference title or URL. So, providing the user with additional information about the related content.

Quick Zoom Features

While using the portal, it is a good way to preview the VR experience. That is because it would be time-consuming and laborious if the user had to find the link one by one around the scene. The Mozilla technical team has developed a peep function for this. Thus allowing users to point to any URL and quickly zoom into the preview without having to move.

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One of the constraints of the current API is that Web developers need to point to portal thumbnails for rendering links manually. And the Mozilla technical team hopes to explore a new way to display through meta tags, web lists, or other site rules Tripartite link, so WebVR works long way to go.

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