Meta Augmented Reality Environment Introduced in Augmented World Expo 2017

At augmented world expo 2017, we have a news that reveals Meta , new work space for augmented reality developers. The creator of the Augmented Reality Meta 2 platform prepares an environment that allows the work to be taken to a new level. Meron Gribetz , CEO of Meta , gave a presentation during the Augmented World Expo (AWE) conference. In which he introduces a new augmented reality environment called Meta Workspace. In addition that aims to offer a series of tools to facilitate work in the Real world.  With the help of multi-screen virtual overlay and a library with access to applications such as email.

Meta, Meta Augmented Reality Environment Introduced in Augmented World Expo 2017, Optocrypto

” Our customers want to do more than pursue digital monsters. SO which is 80% of it that comes from the industry. And only 5% from entertainment, ” Gribetz said. ” They want to take their work to new levels, design and real-life 3D products. So you can see multiple holographic screens to free your employees from monitors. And view data from another perspective.” To allow all of this, we decided that our highest priority is to create the experience Of RA as intuitive as possible. And focus it so that work in the real world that takes place in ways that has never seen before .

Meta Augmented Reality Environment Introduced in Augmented World Expo 2017, Optocrypto

Meta Augmented Reality Goal

Meta Workspace is born in part as a result of comments received by all developers who have worked with the Meta 2 kit. A device that allows us to interact with our hands on holograms positioned in the real world. And facilitates the creation and distribution of content. So thanks to The goal 2 platform. The goal is for users to able to take their 2D workflow. And adapt it in the way that suits best and take advantage of the space around them. So this new entry is for greater flexibility and a more intuitive form of interaction. Meta Workspace is not yet available.

Here are the main keynotes of Meta. They are Airgrab, new UI and spatial content layouts.

  • AirgrabTM: reach out and grab it. Airgrab is the only thing one needs to learn to work in MetaAR, which is the beauty of this medium
  • Affordance-based user interface (UI): the Meta Workspace “launcher” is more physical than a traditional computing environment. “Shelves” give the brain depth cues to work with when storing and retrieving content. The UI is made up of three key things: 2D content, 3D content and tools
  • Spatial content layouts: place virtual “monitors” – as many as one wants – throughout the space, moving and placing them wherever it’s useful for the worker