Bethesda and the mythical id software used the QuakeCon 2018 Scenario to display the first video with real Eternal DOOM game, a game which they defined as a sequel to DOOM 2016 and a game that our regular readers will remember.
Since its release, DOOM 2016 has been an excellent game that met all my expectations, and what I saw in this first Eternal DOOM video has left me with great flavor on the lips. The technical part is excellent, both the stage and the opponents look great and the action maintains the frenetic and unique pace that has always been the “father” of ego-action games.
As expected, the story of the Eternal DOOM on Earth unfolds and follows the same thread we have seen in the classic DOOM II: Demons have managed to flee Mars and reach our planet. We will once again embody the legendary intergalactic navy that has so often resisted the forces of hell, and this time we will have new weapons to help us fight the demons.
Two of the weapons that attracted my attention the most were the hook that allows us to throw ourselves at enemies and bridge great distances and the sword that we see at the end of the video. I’m not sure if the second will be something we can only use on certain occasions, or if we can use it at any point in the game, but it certainly looks fantastic.
Particularly to be mentioned is the plasma weapon, which restores the classic look of the DOOM shipments that arrived in the 1990s and retains all their destructive power (yes, we activated it with the number 6;).
Eternal DOOM points to bestsellers
The launch of Eternal DOOM is not yet complete, but we know that it will be up to 2019 and that it will most likely be in the first half of the year. As it couldn’t be any different, it is a multi-platform game, which means that it will be available for Xbox One, PS4, and PC (we don’t exclude a version for Nintendo Switch).
The graphics engine behind the game is idTech 7, an improved version of the engine we saw in DOOM 2016 and Wolfenstein II: The New Colossus. It will improve the level of geometric details and remain highly scalable, which means that even on the modest hardware of Xbox One and PS4 we can expect good results that will certainly draw dynamic resolution again to avoid significant drops in frames per second in the areas of the game with higher graphics load.
On the PC side, I am convinced that the requirements will not be far from what we have seen in Wolfenstein II: The New Colossus, and that it will work better on AMD Radeon RX graphics thanks to the Vulcan API, which, as we know, uses advanced features like asynchronous shaders to take full advantage of the potential of the graphics card.
Before I finish, I will leave you with an estimate with what I think the minimum requirements to play with is the one recommended for 1080p and the optimal one for 4K.
Minimum requirements:
- 64-bit Windows 7.
- Pentium CPU G4560 or FX 4350.
- 8 GB RAM.
- GTX 660 graphics card with 2 GB or Radeon HD 7850 with 2 GB.
Recommended requirements 1080p:
- 64-bit Windows 7.
- Intel Core i7 4770 or Ryzen 5 1500X CPU.
- 12 GB RAM
- 6GB GTX 1060 graphics card or 8GB Radeon RX 480.
Recommended 4K requirements:
- 64-bit Windows 7.
- Intel Core i7 4770 or Ryzen 5 1500X CPU.
- 12 GB RAM.
- GTX 1080 TI or Radeon RX Vega 64 graphics card.