Crytek has released a new video showing the results of a CRYENGINE research and development project called Neon Noir using raytracing technology.
Neon Noir is based on an enhanced version of CRYENGINE’Total Illumination’ which shows raytracing in real time. The demo below runs on an AMD Vega 56 graphics card and shows how reflections and refractions with raytracing can provide very realistic images for games.
This feature is expected to be available to CRYENGINE developers in 2019. The demo was created in a custom version of CRYENGINE 5.5 and the experimental raytracing feature runs on AMD and NVIDIA GPUs. Crytek will optimize the technology to support both the current generation of graphics cards and supported APIs such as Vulkan and DX12.
The Neon Noir demonstration follows the journey of a police drone investigating a crime scene. As the drone descends through the streets of a futuristic city illuminated by neon lights, we see its reflection reflected precisely by the windows through which it passes, or scattered by fragments of a broken mirror, as it emits a routine of red and blue light bouncing off various surfaces with CRYENGINE’s advanced Total Illumination feature.
This is a new demonstration of how ray tracing can provide a realistic environment with realistic lighting, reflections, and refraction.
The interesting thing is how AMD receives ray racing without having to have specific functions for it as if Nvidia were doing it with the RTX series. We will keep you up to date.