20 megapixels per eye: Google is developing a screen for VR with ten times more pixels than current screens

The technological giant Google is working with Sharp on the development of a micro-screen of 20 megapixels per eye. That is for use with augmented reality and virtual reality devices as announced today by Clay Bavor in the Display Week organized by the Society of Information Display.

20 megapixels per eye, 20 megapixels per eye: Google is developing a screen for VR with ten times more pixels than current screens, Optocrypto

20 megapixels per eye: Google is developing a screen for VR with ten times more pixels than current screens

The project has been underway for some time but has been secret until this announcement. Bavor, Vice President of Google in the field of AR (Augmented Reality) and VR (Virtual Reality). And explains that many more pixels require achieving adequate AR and VR experiences.

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The advertised product would produce many more pixels per eye than current VR solutions. The informative news does not include much technical information about how the screen would work. But we have a list of some features that would come with it, in addition to the significant number of pixels.

Google and Sharp seem to be working on an LCD screen. That is capable of producing refresh rates around 90-120 frames per second, typical of OLED displays. If this project is successful, the potential for cost savings and energy efficiency is high enough to affect the overall screen market. That is by increasing the demand for LCD screens.

Google is working on virtual reality display with 20 megapixels VR

Bavor explained that the incredible screen resolutions that are would require a high data transfer to be able to display VR and AR content. Especially at image speeds high enough for a smooth operation.

In particular, that will come at 90 to 120 frames per second at 20 megapixels per eye. That would require data transfer speeds of approximately 50 to 100 gigabits per second. These rates are not possible in the current hardware. That means Google and Sharp screens would not work at full capacity with the present hardware technology.

Also, we do not know the arrival dates to market the product. But Bavor stated that he has been able to see prototypes in a laboratory environment, and has been entirely impressed.

Source: RoadtoVR