With the haptic vibration of the PS5 DualSense controller one can feel the raindrops

Another great news for the PS5 DualSense controller. In the latest issue of the “Play, Watch, Listen” podcast, composer Austin Wintory, known for his work on Journey and Assassin’s Creed Syndicate, spoke about the potential of the PlayStation 5 DualSense controller.

At the end of the final session, Wintory talks about how music and sound effects are captured in the real world and then processed and integrated into a video game environment. A typical process would be recording the rain sound, which would then be used to create a static audio file with rain sounds.

Comparing this to the Unreal Engine 5 demo unveiled last week, Wintory says the new engine would allow the sampling of a single raindrop so that each individual raindrop would be its own “event” and the game would increase or decrease the volume of the raindrops depending on their amount and position relative to the player.

Mike Bithell, a game designer and developer who was also present, said he had seen some demos focusing on the haptic vibration of the controller in relation to raindrops, and he said that this would allow you to feel when it rains in the game, or perhaps other environmental effects that would greatly enhance immersion.

Here is the full podcast. If you want to jump directly to the discussion about the sound, go to 1:20:30.

The DualSense controller was the first piece of hardware we’ve seen from the PlayStation 5, and rumors suggest we’ll see it in its entirety in June.

Are you excited about the haptic vibration of the DualSense?