Unreal Engine 4.25 delighted HoloLens, Magic Leap, Oculus and SteamVR developers

New Unreal Engine version 4.25 includes a number of improvements for working with augmented and virtual reality. Alterations involve HoloLens 2, Magic Leap, Azure Spatial Anchors, and Oculus and SteamVR ecosystems.

Unreal Engine 4.25 will please the developers for HoloLens, Magic Leap, Oculus and SteamVR

Epic Games said that UE4 now fully supports HoloLens 2. The company worked on early integration flaws and introduced new features such as spatial sound, augmented reality recording with a third-party view, enabling remote interaction with HoloLens from Unreal Engine applications via the command line, and initial support for Azure Spatial Anchors, a platform for cloud storage of digital data related to spatial coordinates and making it available to multiple devices, even simultaneously.

Among the enhancements to Magic Leap is the ability to customize multiplayer retentions using new features in the Magic Leap SDK such as GameMode, PlayerController and GameState. Epic also reports that it has improved the interface to make it easier to transfer augmented reality projects for smartphones to Magic Leap glasses.

Support for OVRPlugin has been updated to version 1.45, along with improvements to Oculus Audio and ARM64 in Quest. SteamVR support has been updated to version 1.5.17. Developers of this platform will also enjoy SteamAudio, the surround sound of Valve with high-quality stereo layers and dynamic geometry.

Complete data for UE 4.25 – here.