Augmented reality steps further by introducing Super Mario Bros Augmented Reality AR Version. In a video representation, Super Mario runs in the park using Microsoft HoloLens AR. We are going to spend almost the half of 2017. And the doubts about the virtual and augmented realities are very significant. But still, no device has penetrated the market. This time providing you the great experience of Super Mario Bros AR version.
NES games are getting the attention of VR and AR developers. Previously another popular NES game Contra has a Virtual Reality VR version. The information onContra Vr can be found here in this article.
And talking about the applications, there are more curious things than hardware. It seems that there is a more accurate way to go in augmented reality other than the mobiles and helmets for virtual environments.
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Super Mario Bros Using Microsoft HoloLens
We are going to spend almost the half of 2017. And the doubts about the virtual and augmented realities are very significant. But still, no device has penetrated the market. And talking about the applications, there are more curious things than hardware. It seems that there is a more accurate way to go in augmented reality other than the mobiles and helmets for virtual environments.
There is a device that tries to play with both things at once with some success. And many do not finish convincing the small field of visualization in which the action takes place. We logically talk about Microsoft’s HoloLens. Today we bring you a very excellent test of its possibilities. That has as protagonist the most successful plumber in the world of video games.
More NES Games in AR/VR
‘Super Mario Bros meets Augmented Reality’ is the descriptive name of the project in the hands of Abhishek Singh. That is a first-person experience that runs through the first phase of the first NES game, recreated in a real environment like Central Park in New York:
For the occasion, the creator loses the shame and dresses of Mario to record itself advancing by the phase in the Park of New York. We have an outside shot in which we apparently only see the guy doing the moves and another internal one in which you see all the elements of the game drawn.
https://www.youtube.com/watch?v=PsC0zIhWNww
They tell us that everything we see does not have any retouching or postproduction. All is taken directly from what represent the glasses of Microsoft. It is strange since I understand that the field of vision of the HoloLens is not so full. It should be remarked that the software used to create the environment is Unity3D.