During this week’s GPU Technology Conference, Nvidia introduced new RTX blade servers optimized for streaming large volumes of PC gaming computations from cloud data centers, including Nvidia’s GeForce NOW cloud gaming service. NVIDIA hosted a three-hour conference in San Francisco yesterday evening. At a developer event, most of the news were dedicated to developers and the professional market with various demonstrations, the Jetson Nano single platter mini-PC we unveiled a few hours ago, and a new server solution with RTX GPUs for large visual production studios.
Raytracing and artificial intelligence in cloud VR
Based on the Turing GPU architecture, RTX servers deliver next-generation performance for games with high-quality graphics with raytracing and artificial intelligence. These offer the performance of a GeForce RTX 2080 and can be scaled to support millions of PC gamers via servers installed worldwide.
With a simple interactive user interface, GeForce NOW allows PC games to be played anytime, anywhere, on both Mac and PC.
“High-quality VR experiences require incredible computing power. For truly immersive experiences, you need 4K rendering at a frame rate of 90 Hz, something most modern devices are years away from,” they say.
With this service, you can use your hardware, which is not compatible with the latest games to access the cutting-edge game technology without having to worry about upgrading your system or downloading updates. NVIDIA also announced the integration of real-time ray tracing into the Unreal Engine and Unity Game Engines, and GameWorks RTX with rendering tools and techniques to help developers implement these techniques in games.
GeForce NOW also supports wireless virtual reality and augmented reality. High-quality VR experiences require high-quality hardware. For the most immersive games, you need to render at 4K and 90Hz, which most PCs can’t. With GeForce NOW and its RTX servers, you can take advantage of the power of the Turing architecture from anywhere.
But bringing virtual or augmented reality to homes in this way requires not only the infrastructure that delivers content, but also the infrastructure that delivers it. That’s why they are working with 5G and service providers like AT&T and HTC to achieve this goal, of which Vive has already shown a demo at MWC.