HTC’s proprietary VR glasses recently moved into American libraries in California and Nevada as part of the Vive Libraries Program to provide socially or economically vulnerable communities with access to virtual reality. In a new cooperation with Nanome, this offer is now being expanded. According to the plan, various VR tools for MINT courses are supposed to be added to the range in order to further expand educational opportunities.
CalcFlow, NanoOne and NanoPro – HTC and Nanome bring VR tools for MINT subjects to libraries
HTC is increasingly involved in the distribution of HTC Vive in American libraries. With more than 110 pairs of glasses, the company brought virtual reality to educational institutions just last month as part of the Vive Libraries Program. In cooperation with the development studio Nanome, the two partners are now distributing the VR software CalcFlow, NanoOne and NanoPro to ensure an easier entry into complex MINT subjects.
The CalcFlow app allows you to calculate and modify parameters in a virtual environment and manipulate 3D graphs and 3D model concepts. By visualizing the vectors and functions, a deeper understanding of mathematics is to be created and an intuitive approach is to be revealed.
In addition to the math VR experience, the chemistry tools NanoOne and NanoPro are also offered. The two learning tools serve for the arrangement and closer observation of atoms and molecules within an immersive environment.
The start-up company Nanome used to be part of the Vive-X accelerator program and has since developed into a company worth millions. With the distribution of their own VR software for the MINT area in schools, universities and for research purposes, the developers have already been able to make the natural science fields significantly more attractive for learners. Together with HTC, those in charge now want to give even more people access to immersive learning and research methods.
With the progressive further development of the educational programme, we may soon be able to look forward to the introduction of VR glasses in libraries in Europe.
(Sources: Vive Blog | Road to VR )