The video game industry currently relies on three solutions to improve performance and image quality in video games: AMD FSR, NVIDIA DLSS and Intel XeSS. The choice of which one to use is up to the developers of each game. However, AMD-sponsored titles generally only incorporate their own solution, FSR, and almost never come with DLSS or Intel XeSS.
In the study conducted to corroborate everything we are saying, it is shown that video games that carry the AMD logo, or that are included in promotional packages when purchasing Ryzen processors or Radeon graphics cards of the brand, rarely incorporate DLSS or XeSS.
Since May 2021, with the launch of Resident Evil Village, to date, there are 12 titles that are sponsored by AMD or are part of one of its promotional packages and all of them, with the exception of Halo Infinite, have FSR. However, only four of these games also offer DLSS technology, we’re talking about Marvel’s Guardian of the Galaxy, Uncharted: Legacy of Thieves Collection, Forspoken, and The Last of Us Part I.
On the other hand, in the same period of time, of the eight games that have received sponsorship from NVIDIA (or are part of their promotional packages), only one has not incorporated AMD’s FSR technology, which is Battlefield 2042. Something a bit odd, since we know that Battlefield, was always an AMD FSR game, since the Mantle era, so we think it may be some sort of cooperation issue.
AMD and NVIDIA talk about this issue
AMD FSR:
“To clarify, there are community sites that track the implementation of upscaling technologies, and these sites indicate that there are a few games that currently only support DLSS.
AMD FSR (FidelityFX Super Resolution) is an open source technology that supports a variety of GPU architectures, including consoles and competing solutions, and we believe that an open approach broadly compatible with multiple hardware platforms is the best approach that benefits developers and gamers. AMD is committed to doing what’s best for game developers and gamers, and we give developers the flexibility to implement FSR in any game they choose.”
NVIDIA DLSS:
Keita Iida, the company’s vice president of developer relations, said:
“NVIDIA does not block, restrict, discourage, or prevent developers from implementing competing technologies in any way. We provide the support and tools for all game developers to easily integrate DLSS if they choose, and we even created NVIDIA Streamline to make it easier for developers to add competing technologies to their games.”
From a gamer’s point of view, it is always good to have many solutions that are best suited to the hardware you currently have.
Source: WCCFTECH.